Blacksand always offers a warm welcome. |
Right, have you read it and got to the winning paragraph? Are you sure? We'll see. Let the review begin.
He's happy because he's in a spin off. |
Theme - 4/5
Port Blacksand is always an exciting place to set an adventure and this book capitalises on its location. You meet all sorts from rats to imps to thugs to the man orc shopkeeper from City of Thieves. The book also manages to have big ties to other Fighting Fantasy books and if you work out which ones then you will have a clue as to how to win the book. Almost every paragraph has a reference to the world of Titan and very cleverly fits the material together.
This gamebook packs a lot of Titan into 64 paragraphs including the location, the people and the use of the days of the week. I'm giving it a 4 as it is a short gamebook but makes good use of its paragraphs.
Immersion 3/5
The style certainly brings out the squalid life of a beggar in Blacksand with all of its trials and tribulations. The cover illustration has an unkempt figure (presumably you) watching as a building burns - a clue to what might happen, perhaps? Also, Al Sander gets bonus points for hyperlinking all of the paragraphs. That certainly makes things more convenient.
Gameplay 4/5
Cheer up. At least the property prices are low. |
I’m a big fan of starting the player off in as bad a situation as possible and Beggars of Blacksand does not fail to disappoint. Before you even turn to paragraph 1, you have to reduce your skill and your stamina and then when you turn the page, you end up getting thrown out of your hovel by Big Dave and his cronies and left with a blunt knife and 1 gold piece. Even the hero in Master of Chaos, who started off as a galley slave had 2 gold pieces.
Despite having a weakened character, combats are still fair and you can find items that can increase your skill and stamina. However, thriving in this game requires more than just fighting enemies and getting items that increase your stats. The aim of the gamebook is not just about surviving on the streets of Blacksand. You need both a good knowledge of the Fighting Fantasy series and an ability to pick up on the clues in the text to achieve victory. For example, why does the power of the spell gem get sucked into you? What are your dreams all about? Where does the sword with the S on it come from? If you can work out the answers to these questions, then you will get a clue as to what very special item you will need to win.
The climax results in you facing someone who wants you killed, but defeating your opponent is not the only thing that you must do. There is more at stake than just your life...
Exposition 3/5
The book does a good job of describing the characters that you encounter and Al Sander ‘writes big’ with over the top people, crazy dreams and dangerous enemies. All of the characters, even the minor ones have some traits that make them more than just stock characters or nameless mooks. The locations also get some decent description.
No time for sleeping. |
Rules 3/5
The book follows the standard Fighting Fantasy rules where you have skill, stamina and luck but skill and stamina starts off lower than their initial scores due to the ordeal of living on the streets of Blacksand as a beggar. You also need to keep track of time. The book is split into seven sections which are represented by part of a day. The time means that you can do the same things in a different order rather than missing your chance if you don’t do them at the first opportunity and also introduces the chance for you to brush up on your time management skills. You also get the chance to do some begging which involves taking your chances on whether you will get money or get mugged.
It's all packed in there. |
Total 17/25
Beggars of Blacksand packs a lot into a small 64 paragraph gamebook – tons of Fighting Fantasy canon, lots of interesting encounters and a challenging puzzle. It’s length is its major shortcoming (pun intended) and I would love to see this as a longer gamebook.
In tiger terms, this is a decent snack. It is the equivalent of a few small bites brimming with flavour and protein.
In tiger terms, this is a decent snack. It is the equivalent of a few small bites brimming with flavour and protein.
I'm not much of a read it online guy, so I love it when I find out about stuff I can't print and read. Thanks for the tip and review Stuart - now to get printing. :-)
ReplyDeleteGreat review, Stuart and a fantastic new blog. This could well be one of my new favourite sites :)
ReplyDeleteQuick error spotting: Al's GA adventure is the 6th GA title (2nd goes to Neil's "Siege of the Necromancer").
ReplyDeleteThanks for the spot Alex. Sorry, Andy did tell me, but I forgot :(. Sorry.
ReplyDeleteThank you for the kind review.
ReplyDeleteThe whole system of time is pretty much stolen from (or should I say inspired by) Andy's "Impudent Peasant!" gamebook.
I love this blog already! It's a good review, now I really want to play this book.
ReplyDelete@Al Thanks for coming. Ah yes, in Impudent Peasant your adventure was split into days.
ReplyDelete@Pepp - glad to hear it. Enjoy!
@Al: Glad you found Impudent Peasant! inspiring, I certainly had fun writing it, and in fact writing it kicked me back into the habit of writing more gamebooks.
ReplyDeleteImpudent Peasant is here:
(online play)
http://www.ffproject.com/peasant.htm
(download)
http://www.ffproject.com/download/PEASANT.PDF
What caused you to revised the review Stuart?
ReplyDelete@Al - Since there was only one illustration, I also included other factors, which is why I changed it to immersion.
ReplyDeleteloved the review!
ReplyDeleteVery balanced review, thanks for sharing. Look forward to the rest of your challenge posts!
ReplyDeleteDamyanti @Daily(w)rite
Co-host, A to Z Challenge 2013
Twitter: @AprilA2Z
#atozchallenge
Little big adventure!
ReplyDeleteI loved it.